1st beta of Vol. IV-VI
This category consists of posts which form “1st beta” of the Vol. IV-VI (Development) of the upcoming 3-volume monster “Development & Deployment of Multiplayer Online Games”. Please note that order of the posts is “as they were published on this site”, and is not exactly the same as the order of the Chapters within Vol. 2. For Chapters in correct order – please refer to ToC of Vol. 2.
Avoiding Ugly Afterthoughts. Part a. From Writing for Cross-Platform, to Writing for Debugging and Production Post-Mortem, with Error Handling in between
March 28, 2016 by • “No Bugs” Bunny
Quote:
It is strongly recommended to have your build server to compile your game for at least two sufficiently-different platforms from the very beginning
Another Quote:
If allocation of 50 bytes causes an “out of memory” error, we’re probably already long dead because of unacceptable swapping. And even if we disabled swap file – chances that we will recover from this condition, are infinitesimally small
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
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