Network Programming
Network programming is one field which everybody uses but very few people really know in depth. Our IT Hare did write a software which processes billions of network packets per day; moreover, they’ve done it in a very robust and efficient manner. And last but not least, they’re ready to share their experience :-)
Five Myths used in "Golang vs Node.js" debate
February 25, 2020 by • “No Bugs” Bunny
Quote:
Performance-wise, Golang is closer to Node.js than to C/C++
Another Quote:
concurrency (leave alone efficient concurrency) is never easy
Filed under: On.ProgrammingNetwork ProgrammingProgramming Languages
Read more(Almost-)Zero-Additional-Latency UDP-over-TCP
March 21, 2017 by • “No Bugs” Bunny
Quote:
we realize that for some of the Clients – UDP just doesn’t work because of some weird firewall between Client and Server
Another Quote:
there is nothing to block us (so head-of-line blocking doesn’t apply)
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreTCP Peculiarities as Applied to Games, Part II
March 14, 2017 by • “No Bugs” Bunny
Quote:
Nagle’s algorithm aims to deal with those [CENSORED] developers who’re trying to send data over TCP in really small chunks (like 1 byte each time)
Another Quote:
it seems that “proportional rate reduction” (PRR, reportedly used by Linux kernels by default starting from 3.2) performs for gaming purposes a little bit better than the alternatives
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreTCP Peculiarities for Games, part 1
March 7, 2017 by • “No Bugs” Bunny
Quote:
the best we can hope when using a single TCP connection over 5%-loss channel – is having 1.5-second “lag spike” every 5 or so minutes, and a 3-second “lag spike” every 2 hours.
Another Quote:
we may already have the-information-we-need on the receiving host – but this information is hidden from us by layers of abstraction on receiving side
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
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