Development Philosophy
Each and every of successful team leads has their own philosophy. And while there is no “one correct” philosophy (in the very same manner as there is no “one correct” religion), different philosophies lead to different results.
Of course, as successful team leads, IT Hares have their own philosophy, which they’re not ashamed to share.
DIY vs Re-Use: In Search of Balance from upcoming book "Design&Development of MMOG"
November 16, 2015 by • “No Bugs” Bunny
Quote:
The biggest problem with building your game around 3rd-party game engine is that in this case, the game engine becomes your Absolute Dependency
Another Quote:
In future chapters we will keep in mind three specific game/network engines, and will discuss their pros and cons with relation to the issues we are raising. These engines are Unity 5, Unreal Engine 4, and Photon Server
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Philosophy
Best Practices vs Witch Hunts
March 1, 2015 by • “No Bugs” Bunny
Abstract:
Best practices need to be taken critically, otherwise they tend to become witch hunts.
Quote:
Merciless refactoring is good, merciless refactoring having no clue about what you’re doing, is not
Filed under: On.System ArchitectureDesign decisionsOn.DevelopmentDevelopment PhilosophyDevelopment Processes
Read moreKeep It Simple, Singleton!
November 1, 2012 by • “No Bugs” Bunny
Abstract:
Naïve mappings from business domain to programmer domain tend to survive requirement changes better
Quote:
How do we distinguish good assumptions from bad ones?
Filed under: On.System ArchitectureDesign decisionsOn.DevelopmentDevelopment Philosophy
Read moreReplace User, Strike Any Key?
September 1, 2012 by • “No Bugs” Bunny
Abstract:
Rumors about user being the source of all the evil are greatly exaggerrated.
Quote:
“He that increaseth knowledge increaseth sorrow.” — Ecclesiastes
Filed under: On.DevelopmentDevelopment Philosophy
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