Requirement analysis

MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

BB_part61_v4.png

Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysis

Tagged With: Managermultiplayer
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Size Matters - Is 64-bit App Always Better?

May 1, 2014 by “No Bugs” Bunny

Is Bigger One Always Better?

Abstract:

Sometimes it makes perfect sense to use 32-bit application on 64-bit platform.

Quote:

It is obvious that for N between 13,000,000 and 21,000,000, 64-bit application works about 1000x slower.

Filed under: On.System ArchitectureRequirement analysisDesign decisionsOn.ProgrammingOptimizations

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Hard Upper Limit on Memory Latency

September 1, 2013 by “No Bugs” Bunny

Low Latencies between Planets??

Abstract:

Speed of light imposes hard limits on possible latencies of high-volume RAM

Quote:

Even if each bit is implemented by single atom of silicon, 2^90-byte RAM is the largest RAM which can possibly have latencies comparable to modern DDR3 SDRAM.

Filed under: On.System ArchitectureRequirement analysisOn.ProgrammingOptimizations

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(640K) 2^256 Bytes of Memory is More than Anyone Would Ever (Need) Get

January 1, 2013 by “No Bugs” Bunny

Binary Solar System

Abstract:

Physics imposes hard limits on amount of memory we will get in foreseeable future.

Quote:

Even if every memory cell can be represented by a single atom, we would need 1 to 10% of all the stars and planets which we can see , to implement 2^256 bytes of memory.

Filed under: On.System ArchitectureRequirement analysis

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