Fraud Prevention
While classical security with its best practices can be considered a science – fraud prevention is a kind of art. It is not generally possible to build a system which is 100% protected from frauds and cheats – but at least we can try, even when it requires us to cross the line and go into realm of the security-by-obscurity.
Payment Processing. Credit Cards. Chargebacks and Collateral Damage
December 20, 2016 by • “No Bugs” Bunny
Quote:
Chargeback monster will come from under the bed and will eat all your hard-earned money!
Another Quote:
it is trivial to develop a system with guaranteed zero chargeback rate – to achieve this, it is sufficient to decline each and every transaction at pre-filter stage
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreWar on Clones, Part I. IP-based (non-)Identification. Identifying PCs and Macs
July 11, 2016 by • “No Bugs” Bunny
Quote:
NEVER EVER use IPv4 for long-term bans
Another Quote:
If using MAC addresses to identify devices, you SHOULD gather stats on repeating MAC addresses within your DB
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.ProgrammingTips and TricksNetwork ProgrammingOn.SecurityFraud Prevention
Read moreMMOG. RTT, Input Lag, and How to Mitigate Them
January 25, 2016 by • “No Bugs” Bunny
Quote:
For fast-paced games, there is one big problem with the flow shown on this diagram, and the name of the problem is “latency” (a.k.a. 'input lag')
Another Quote:
No, better bandwidth doesn't necessarily mean better latency
Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityFraud Prevention
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