Distributed systems
Wikipedia defines a distributed system as a “software system in which components located on networked computers communicate and coordinate their actions by passing messages.”
In modern world, more and more systems become distributed. Yet, surprisingly few authors write about practical architecture of distributed systems. As our Hare have architected all kinds of distributed systems, from a stock exchange to a billion-messages-a-day game, we’re in a very good position to fill this gap.
Game Entities and Interactions
November 2, 2015 by • “No Bugs” Bunny
Abstract:
It is still too early to start architecting your game.
Quote:
Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems
Part VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers
July 20, 2015 by • “No Bugs” Bunny
Quote:
What is practically very important – is to keep all the “unsanitized” data in one place.
Another Quote:
What will happen if attacker got the whole database of your users' passwords?
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
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