Distributed systems
Wikipedia defines a distributed system as a “software system in which components located on networked computers communicate and coordinate their actions by passing messages.”
In modern world, more and more systems become distributed. Yet, surprisingly few authors write about practical architecture of distributed systems. As our Hare have architected all kinds of distributed systems, from a stock exchange to a billion-messages-a-day game, we’re in a very good position to fill this gap.
Part I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers
May 18, 2015 by • “No Bugs” Bunny
Abstract:
Network support is not so trivial as it looks. Client side has quite a few things to screw up.
Quote:
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow
Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingNetwork Programming
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