Tagged With: multiplayer
Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Part IV: Great TCP-vs-UDP Debate of 64 Network DO’s and DONT’s for Game Engines
June 22, 2015 by • “No Bugs” Bunny
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Read morePart IIIb: Server-Side (deployment, optimizations, and testing) of 64 Network DO's and DONT's for Game Engines
June 15, 2015 by • “No Bugs” Bunny
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Read more