Development Processes
Different teams use very different development processes, with very different results.
IT Hares have collectively spent quite a bit of time developing in small- and medium-sized teams, and are ready to share their own experiences with different development processes.
MOGdev: to feature branch or not to feature branch?
September 12, 2017 by • “No Bugs” Bunny
Quote:
As a rule of thumb, for gamedev we DO need to have our version control to be easily usable by non-developers.
Another Quote:
it is the second developer to commit who becomes a responsible for resolving conflicts
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes
Read moreDevOps for MOGs
June 6, 2017 by • “No Bugs” Bunny
Quote:
This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world
Another Quote:
Most importantly, our processes should allow these different production cycles to co-exist.
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.DevelopmentDevelopment Processes
Read moreMy Personal Take on Testing (including Unit Testing and (A)TDD/BDD)
March 28, 2017 by • “No Bugs” Bunny
Quote:
BTW, I don’t want to say that unit testing is pointless
Another Quote:
I am arguing that changing design to enable testing should be avoided.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes
Graphics for Games 101. Asset Pipeline
August 2, 2016 by • “No Bugs” Bunny
Quote:
you MUST NOT edit any of intermediate files directly
Another Quote:
How will I implement automation?
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes
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