Best Practices

UDP for games – security (encryption and DDoS protection)

April 25, 2016 by “No Bugs” Bunny

DDoS Protection

Quote:

Yes, you DO need to encrypt your UDP traffic. And no, using UDP is NOT a valid excuse to skip encryption

Another Quote:

Personally, I prefer to think of it as of insurance - when I'm paying my premiums in hope that my money will go to waste.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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Avoiding ugly afterthoughts. Part b. Coding for Security, Coding for i18n, Testing as a Part of Development

April 4, 2016 by “No Bugs” Bunny

i18n, error handling, DfT, security, cross-platform while coding

Quote:

Doing sanitization at IDL level automates quite a bit of tedious-and-error-prone work, which is always a Good Thing™

Another Quote:

Hey, this whole thing can be made MUCH simpler, the only thing we need to acknowledge is that the best identifier for a string is the string itself!

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingDebuggingOn.SecurityBest Practices

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Password Hashing: Why and How

March 7, 2016 by “No Bugs” Bunny

Filed under: On.SecurityBest Practices

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Part VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers

July 20, 2015 by “No Bugs” Bunny

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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