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Book: D&D of MOGs
Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”
October 19, 2015 by • “No Bugs” Bunny
Abstract:
There are lots of things to think about when developing a massively multiplayer game
Quote:
Good Development & Deployment cannot make your game, but bad ones can easily kill it
Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Tagged With: multiplayer
Read moreBook Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)
October 19, 2015 by • “No Bugs” Bunny
Announcement:
We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment
Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOtherAnnouncements
Tagged With: multiplayer
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