Book: D&D of MOGs

Bot Fighting 104. Known Bots and Environment Scans.

February 13, 2018 by “No Bugs” Bunny

MOGdev facing a choice of 'Fair Games' vs 'Privacy'

Quote:

Most of multi-million-dollar games have a special team dealing specifically with public and semi-private bots.

Another Quote:

it might help to ensure that whatever-information-you-collect, DOES NOT leave the player’s box

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityFraud Prevention

Read more

Bot Fighting 203: (Re)Actors and Short Stacks

February 6, 2018 by “No Bugs” Bunny

Short-Stacking Hacker

Quote:

there will be almost-zero information available via reading the stack frames.

Another Quote:

If your game is NOT really time-critical – we can go all the way to the full-scale Tor-like network out of obfuscation-only (Re)Actors

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention

Read more

Bot Fighting 202. Time-Based Protection

January 23, 2018 by “No Bugs” Bunny

Obfuscating Protocols

Quote:

Whenever we detect that the time spent within a piece-of-non-blocking-code, is more than a few seconds – then, either the system is hopelessly swapping, or we're being debugged

Another Quote:

What if we send not just a challenge, but a “challenge which includes some piece of code to be executed on the Client-Side”?

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention

Read more

Bot Fighting 201. Part 4. Obfuscating Protocols. Versioning.

January 16, 2018 by “No Bugs” Bunny

Obfuscating Protocols

Quote:

we can handle several Client versions (each with its own obfuscation) with the very same Server.

Another Quote:

Then, if/when a zero-day bug is encountered in TLS – our obfuscation does provide additional protection even before the attacker can reach the code with that zero-day vulnerability

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud PreventionResearch

Read more