Book: D&D of MOGs
Bot Fighting 104. Known Bots and Environment Scans.
February 13, 2018 by • “No Bugs” Bunny
Quote:
Most of multi-million-dollar games have a special team dealing specifically with public and semi-private bots.
Another Quote:
it might help to ensure that whatever-information-you-collect, DOES NOT leave the player’s box
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityFraud Prevention
Read moreBot Fighting 203: (Re)Actors and Short Stacks
February 6, 2018 by • “No Bugs” Bunny
Quote:
there will be almost-zero information available via reading the stack frames.
Another Quote:
If your game is NOT really time-critical – we can go all the way to the full-scale Tor-like network out of obfuscation-only (Re)Actors
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreBot Fighting 202. Time-Based Protection
January 23, 2018 by • “No Bugs” Bunny
Quote:
Whenever we detect that the time spent within a piece-of-non-blocking-code, is more than a few seconds – then, either the system is hopelessly swapping, or we're being debugged
Another Quote:
What if we send not just a challenge, but a “challenge which includes some piece of code to be executed on the Client-Side”?
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreBot Fighting 201. Part 4. Obfuscating Protocols. Versioning.
January 16, 2018 by • “No Bugs” Bunny
Quote:
we can handle several Client versions (each with its own obfuscation) with the very same Server.
Another Quote:
Then, if/when a zero-day bug is encountered in TLS – our obfuscation does provide additional protection even before the attacker can reach the code with that zero-day vulnerability
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud PreventionResearch
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