On.Security
Developing secure software is a challenge. Writing really secure software is a real challenge.
Here are the articles which touch different security aspects of software, from “what cipher suites are not to be used with TLS”, to certain more or less novel things under ‘Security Research’ subcategory
How Blockchains Get Attacked and How Bitcoin Got Hacked, Part II
September 18, 2018 by • “Bitcoin” Hare
Quote:
Armed with this information, criminals could steal user’s cryptocurrencies.
Another Quote:
The Lightning Network is the next generation of proposed solutions to the Bitcoin scalability problem
Filed under: On.SecurityBest Practices
Read moreHow Blockchains Get Attacked and How Bitcoin Got Hacked, Part I
August 28, 2018 by • “Bitcoin” Hare
Quote:
Security is often cited as the foremost advantage of choosing blockchain technology over centralized systems.
Another Quote:
There are recorded cases of hackers either compromising or taking advantage of loopholes in self- executing contracts on the blockchain
Filed under: On.SecurityBest Practices
Read moreBot Fighting 104. Known Bots and Environment Scans.
February 13, 2018 by • “No Bugs” Bunny
Quote:
Most of multi-million-dollar games have a special team dealing specifically with public and semi-private bots.
Another Quote:
it might help to ensure that whatever-information-you-collect, DOES NOT leave the player’s box
Filed under: On.SecurityFraud PreventionBook: D&D of MOGs1st beta of Vol. IV-VI
Read moreBot Fighting 203: (Re)Actors and Short Stacks
February 6, 2018 by • “No Bugs” Bunny
Quote:
there will be almost-zero information available via reading the stack frames.
Another Quote:
If your game is NOT really time-critical – we can go all the way to the full-scale Tor-like network out of obfuscation-only (Re)Actors
Filed under: On.SecurityFraud PreventionBook: D&D of MOGs1st beta of Vol. VII-IX
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