“No Bugs” Bunny
Bot Fighting 201. Part 4. Obfuscating Protocols. Versioning.
January 16, 2018 by • “No Bugs” Bunny
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we can handle several Client versions (each with its own obfuscation) with the very same Server.
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Then, if/when a zero-day bug is encountered in TLS – our obfuscation does provide additional protection even before the attacker can reach the code with that zero-day vulnerability
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud PreventionResearch
Read moreBot Fighting 201, part 3. ithare::obf: An Open Source Data+Source Randomized Obfuscation Library
January 9, 2018 by • “No Bugs” Bunny
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This is all what the-best-available-decompiler was able to do with our obfuscated code
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Performance-wise, we can do A LOT of obfuscation per network tick
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreBot Fighting 201, Part 2: Obfuscating Literals
January 2, 2018 by • “No Bugs” Bunny
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However, we can (and SHOULD) do MUCH better than that
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With our approach, each and every obfuscation has to be hacked individually..
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreBot Fighting 201: Declarative Data+Code Obfuscation with Build-Time Polymorphism in C++
December 26, 2017 by • “No Bugs” Bunny
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Technically, what we’re looking for here, is any kind of bijection; we’ll use this bijection to convert our data from one representation into another one (and as it is a bijection, we can revert it later).
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As we’re not writing our obf<> classes manually (instead, we have a code generator doing it for us on each build), the sky is the limit to the obfuscations we can generate."<> classes manually (instead, we have a code generator doing it for us on each build), the sky is the limit to the obfuscations we can generate.
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention
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