“No Bugs” Bunny
Bot Fighting 104. Known Bots and Environment Scans.
February 13, 2018 by • “No Bugs” Bunny
Quote:
Most of multi-million-dollar games have a special team dealing specifically with public and semi-private bots.
Another Quote:
it might help to ensure that whatever-information-you-collect, DOES NOT leave the player’s box
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityFraud Prevention
Read more7 DevOps Mistakes that should be avoided
February 9, 2018 by • “No Bugs” Bunny
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I used to think I was doing DevOps because I was using Jenkins and because development and operations were working together. How naive
Another Quote:
Your job is done when you meet your customer’s expectations after delivery.
Filed under: On.DevelopmentDevelopment Processes
Read moreBot Fighting 203: (Re)Actors and Short Stacks
February 6, 2018 by • “No Bugs” Bunny
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there will be almost-zero information available via reading the stack frames.
Another Quote:
If your game is NOT really time-critical – we can go all the way to the full-scale Tor-like network out of obfuscation-only (Re)Actors
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreExperience with development server 7x cheaper than Linode/DO
January 29, 2018 by • “No Bugs” Bunny
Preamble As I wrote a few weeks ago, I am currently developing an open-souce ithare::obf library. And apparently, to make sure it works more or less consistently, a Damn Lot(tm) of randomized testing (and preferably under different compilers) is necessary. As a result, last week I found myself in a search for a cheap Linux box […]





