Tagged With: multiplayer
IDL: Encodings, Mappings, and Backward Compatibility
February 15, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Read moreMMOG. Point-to-Point Communications and non-blocking RPCs
February 8, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Read moreMMOG: World States and Reducing Traffic
February 1, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
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