Tagged With: multiplayer
Network Programming: Socket Peculiarities, Threads, and Testing
May 9, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDistributed systemsOn.ProgrammingTips and TricksNetwork Programming
Read moreTCP and Websockets for Games
May 2, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
Read moreUDP for games – security (encryption and DDoS protection)
April 25, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
Read moreUDP from MOG Perspective
April 18, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
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