On.System Architecture

System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.

IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.

Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers

May 25, 2015 by “No Bugs” Bunny

Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers - Post preview image

Quote:

While using framework is fine, forgetting about it is not.

Another Quote:

Even if you're forcing the auto-update every time the game app starts, there still are users who were online at the moment of the update, and those who found a way to bypass game updates

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

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Part I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers

May 18, 2015 by “No Bugs” Bunny

Part I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers - Post preview image

Abstract:

Network support is not so trivial as it looks. Client side has quite a few things to screw up.

Quote:

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow

Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingNetwork Programming

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Best Practices vs Witch Hunts

March 1, 2015 by “No Bugs” Bunny

Best Practices vs Witch Hunts - Post preview image

Abstract:

Best practices need to be taken critically, otherwise they tend to become witch hunts.

Quote:

Merciless refactoring is good, merciless refactoring having no clue about what you’re doing, is not

Filed under: On.System ArchitectureDesign decisionsOn.DevelopmentDevelopment PhilosophyDevelopment Processes

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Size Matters - Is 64-bit App Always Better?

May 1, 2014 by “No Bugs” Bunny

Size Matters - Is 64-bit App Always Better? - Post preview image

Abstract:

Sometimes it makes perfect sense to use 32-bit application on 64-bit platform.

Quote:

It is obvious that for N between 13,000,000 and 21,000,000, 64-bit application works about 1000x slower.

Filed under: On.System ArchitectureRequirement analysisDesign decisionsOn.ProgrammingOptimizations

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