On.System Architecture

System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.

IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.

Part IIb: Protocols and APIs (continued) of 64 Network DO’s and DON’Ts for Game Engine Developers

June 1, 2015 by “No Bugs” Bunny

Part IIb: Protocols and APIs (continued) of 64 Network DO’s and DON’Ts for Game Engine Developers - Post preview image

Quote:

You shouldn't count on outsmarting all those millions of highly motivated hackers operating in an environment under their own control.

Another Quote:

Burst consisting of several million packets, may start causing observable issues for a mid-size ISP.

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

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Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers

May 25, 2015 by “No Bugs” Bunny

Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers - Post preview image

Quote:

While using framework is fine, forgetting about it is not.

Another Quote:

Even if you're forcing the auto-update every time the game app starts, there still are users who were online at the moment of the update, and those who found a way to bypass game updates

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

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Part I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers

May 18, 2015 by “No Bugs” Bunny

Part I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers - Post preview image

Abstract:

Network support is not so trivial as it looks. Client side has quite a few things to screw up.

Quote:

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow

Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingNetwork Programming

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Best Practices vs Witch Hunts

March 1, 2015 by “No Bugs” Bunny

Best Practices vs Witch Hunts - Post preview image

Abstract:

Best practices need to be taken critically, otherwise they tend to become witch hunts.

Quote:

Merciless refactoring is good, merciless refactoring having no clue about what you’re doing, is not

Filed under: On.System ArchitectureDesign decisionsOn.DevelopmentDevelopment PhilosophyDevelopment Processes

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