Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

#CPPCON2017. Day 1. Hope to get something-better-than-chevron-hell

September 25, 2017 by “No Bugs” Bunny

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At CPPCON2017 day 1, interesting (and IMO good <smile />) things were happening. A Chance to Get Readable Formatting: {fmt} IMO, the most important thing which has happened on Day 1 was a series of discussions about a potential to adding an alternative to overloaded operator << in iostreams <yay! />. Those who know me […]

Filed under: OtherReports

Tagged With: C/C++GCC/Clang
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Outline for Chapter on Bot Fighting and Anti Reverse Engineering

September 24, 2017 by “No Bugs” Bunny

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[rabbit_ddmog vol=”8″ chap=”Outline of Chapter 29 from “beta” Volume VIII”] As I am speaking on CPPCON2017 on Friday, I didn’t have time to prepare the next chapter of “Development and Deployment of Multiplayer Online Games”. Still, I have a fairly interesting piece of information to share; it is a planned outline for one of the […]

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOtherAnnouncements

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#CPPCON2017 Day 0: IMO best posters

September 23, 2017 by “No Bugs” Bunny

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Very short report from day 0 of CPPCON2017. Registration reception was lively (with Gor Nishanov being the star of the show, but lots of the other interesting people were noticed, I even spotted <da-dum /> Bjarne Himself). There were posters, and while some were well, not to my taste (example: IMNSHO, a global deadlock detection […]

Filed under: OtherReports

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Choosing Version Control System for MOG development

September 19, 2017 by “No Bugs” Bunny

SVN and Perforce win over Git and Mercurial for gamedev

Quote:

For game development (and unlike most of other software development projects), you're likely to have binary files which need to be edited (representing so-called “assets”)

Another Quote:

for open-source games, Git does have a Very Significant Advantage™

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes

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