Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
MOGdev: to feature branch or not to feature branch?
September 12, 2017 by • “No Bugs” Bunny
Quote:
As a rule of thumb, for gamedev we DO need to have our version control to be easily usable by non-developers.
Another Quote:
it is the second developer to commit who becomes a responsible for resolving conflicts
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes
Read moreOLTP Optimization Cheat Sheets for dbdevs and DBAs
September 5, 2017 by • “No Bugs” Bunny
Quote:
Have I already mentioned that you DO need to understand execution plans?
Another Quote:
DO keep in mind that maintaining indexes has its own cost
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.ProgrammingOptimizations
Read moreDB Execution Plans for C++/Java Developers, and for anybody who has read Knuth
August 29, 2017 by • “No Bugs” Bunny
Quote:
If I was a compiler-with-ability-to-create-indexes-as-I-need-it – what would I do to make The Ideal Execution Plan™ for this request?
Another Quote:
When we have that ideal-execution-plan – we still need to convince our SQL compiler to use it
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
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