“No Bugs” Bunny
Outline for Chapter on Bot Fighting and Anti Reverse Engineering
September 24, 2017 by • “No Bugs” Bunny
[rabbit_ddmog vol=”8″ chap=”Outline of Chapter 29 from “beta” Volume VIII”] As I am speaking on CPPCON2017 on Friday, I didn’t have time to prepare the next chapter of “Development and Deployment of Multiplayer Online Games”. Still, I have a fairly interesting piece of information to share; it is a planned outline for one of the […]
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOtherAnnouncements
Read more#CPPCON2017 Day 0: IMO best posters
September 23, 2017 by • “No Bugs” Bunny
Very short report from day 0 of CPPCON2017. Registration reception was lively (with Gor Nishanov being the star of the show, but lots of the other interesting people were noticed, I even spotted <da-dum /> Bjarne Himself). There were posters, and while some were well, not to my taste (example: IMNSHO, a global deadlock detection […]
Choosing Version Control System for MOG development
September 19, 2017 by • “No Bugs” Bunny
Quote:
For game development (and unlike most of other software development projects), you're likely to have binary files which need to be edited (representing so-called “assets”)
Another Quote:
for open-source games, Git does have a Very Significant Advantage™
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes
Read moreMOGdev: to feature branch or not to feature branch?
September 12, 2017 by • “No Bugs” Bunny
Quote:
As a rule of thumb, for gamedev we DO need to have our version control to be easily usable by non-developers.
Another Quote:
it is the second developer to commit who becomes a responsible for resolving conflicts
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes
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