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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Outline for Chapter on Bot Fighting and Anti Reverse Engineering

September 24, 2017 by “No Bugs” Bunny

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[rabbit_ddmog vol=”8″ chap=”Outline of Chapter 29 from “beta” Volume VIII”] As I am speaking on CPPCON2017 on Friday, I didn’t have time to prepare the next chapter of “Development and Deployment of Multiplayer Online Games”. Still, I have a fairly interesting piece of information to share; it is a planned outline for one of the […]

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOtherAnnouncements

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#CPPCON2017 Day 0: IMO best posters

September 23, 2017 by “No Bugs” Bunny

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Very short report from day 0 of CPPCON2017. Registration reception was lively (with Gor Nishanov being the star of the show, but lots of the other interesting people were noticed, I even spotted <da-dum /> Bjarne Himself). There were posters, and while some were well, not to my taste (example: IMNSHO, a global deadlock detection […]

Filed under: OtherReports

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Choosing Version Control System for MOG development

September 19, 2017 by “No Bugs” Bunny

SVN and Perforce win over Git and Mercurial for gamedev

Quote:

For game development (and unlike most of other software development projects), you're likely to have binary files which need to be edited (representing so-called “assets”)

Another Quote:

for open-source games, Git does have a Very Significant Advantage™

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes

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MOGdev: to feature branch or not to feature branch?

September 12, 2017 by “No Bugs” Bunny

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Quote:

As a rule of thumb, for gamedev we DO need to have our version control to be easily usable by non-developers.

Another Quote:

it is the second developer to commit who becomes a responsible for resolving conflicts

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes

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