<1/4>

“No Bugs” Bunny

unnamed.png

“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

BB_userpic_0012.png

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

CPPCON Day #5. Miscellaneous

October 1, 2017 by “No Bugs” Bunny

IMG_0162.jpg

I’m back from #CPPCON2017 now, and can report on the last day of it. First (and IMO foremost <wink />), there was my own talk on “Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20”. Not sure whether it was exciting enough (and 3 or 4 people left the […]

Filed under: OtherReports

Tagged With: C/C++GCC/Clang
Read more

#CPPCON2017. Day 4. Async Rulezzz!

September 29, 2017 by “No Bugs” Bunny

IMG_0153.jpg

During the Day 4 of CPPCON, I had to prepare to my own talk tomorrow; still – I was able to attend all the talks I was interested in. But before I can start – let’s discuss a thing which I just understood during CPPCON17; it is related to… Big Fallacies of Parallel Programming for […]

Filed under: OtherReports

Read more

Slides for my “Eight Ways to Handle Non-Blocking Returns” talk on CPPCON2017

September 28, 2017 by “No Bugs” Bunny

Screen-Shot-2017-12-19-at-18.06.24.png

Filed under: OtherAnnouncements

Read more

#CPPCON2017. Day 3. The Future of C++

September 27, 2017 by “No Bugs” Bunny

IMG_0137-1.jpg

At #CPPCON2017 Day 3, I spent most of the time on the meetings of SG14 (on games and low-latency stuff); while it was certainly useful for me – the most interesting things on Day 3 happened outside of SG14. Generative C++ == The Future IMNSHO, the most important talk of Day 3 (and probably of […]

Filed under: OtherReports

Read more