1st beta of Vol. IV-VI
This category consists of posts which form “1st beta” of the Vol. IV-VI (Development) of the upcoming 3-volume monster “Development & Deployment of Multiplayer Online Games”. Please note that order of the posts is “as they were published on this site”, and is not exactly the same as the order of the Chapters within Vol. 2. For Chapters in correct order – please refer to ToC of Vol. 2.
Bot Fighting 104. Known Bots and Environment Scans.
February 13, 2018 by • “No Bugs” Bunny
Quote:
Most of multi-million-dollar games have a special team dealing specifically with public and semi-private bots.
Another Quote:
it might help to ensure that whatever-information-you-collect, DOES NOT leave the player’s box
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityFraud Prevention
Read moreProduction Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)
April 4, 2017 by • “No Bugs” Bunny
Quote:
I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.
Another Quote:
deterministic debugging is by far the best thing I have seen for production debugging.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
Read moreMy Personal Take on Testing (including Unit Testing and (A)TDD/BDD)
March 28, 2017 by • “No Bugs” Bunny
Quote:
BTW, I don’t want to say that unit testing is pointless
Another Quote:
I am arguing that changing design to enable testing should be avoided.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes
(Almost-)Zero-Additional-Latency UDP-over-TCP
March 21, 2017 by • “No Bugs” Bunny
Quote:
we realize that for some of the Clients – UDP just doesn’t work because of some weird firewall between Client and Server
Another Quote:
there is nothing to block us (so head-of-line blocking doesn’t apply)
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
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