On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers
May 25, 2015 by • “No Bugs” Bunny
Quote:
While using framework is fine, forgetting about it is not.
Another Quote:
Even if you're forcing the auto-update every time the game app starts, there still are users who were online at the moment of the update, and those who found a way to bypass game updates
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Read morePart I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers
May 18, 2015 by • “No Bugs” Bunny
Abstract:
Network support is not so trivial as it looks. Client side has quite a few things to screw up.
Quote:
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow
Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingNetwork Programming
Read moreDebug Complexity: How Assertions Affect Debugging Time
November 1, 2014 by • “No Bugs” Bunny
Abstract:
An approximate model on how ASSERTs reduce amount of work required to debug a program.
Quote:
ASSERTs can reduce debugging time dramatically
Filed under: On.ProgrammingDebugging
Read moreMusings on Python – by a C++ Developer
September 1, 2014 by • “No Bugs” Bunny
Abstract:
Python from the point of view of C++ developer.
Quote:
For those who want to write Python off due to performance issues, I have a word of advice: don’t rush.
Filed under: On.ProgrammingProgramming Languages
Read more



