On.Programming

For most of us, programming (or more generally – software development) is all the life is about.

IT Hares are not different. And they have more than just quite a few bits to share about programming…

Part VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers

July 20, 2015 by “No Bugs” Bunny

Security Backdoor

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What is practically very important – is to keep all the “unsanitized” data in one place.

Another Quote:

What will happen if attacker got the whole database of your users' passwords?

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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Part VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers

July 13, 2015 by “No Bugs” Bunny

IP Security

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Design of secure protocols is a thing which even security professionals have lots of problems with.

Another Quote:

In the security field, if you can disable something unused – you SHOULD do it

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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Part VI: TCP of 64 Network DO's and DON'Ts for Multi-Player Game Developers

July 6, 2015 by “No Bugs” Bunny

TCP handshake performed by rabbits: SYN - SYN+ACK - ACK

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In addition, if TCP_NODELAY is set, it MIGHT help to mitigate consequences of exponential backoff algorithm in case of lost packets.

Another Quote:

All of us are seeing 'hung' HTTP connections on a regular basis – that is, when we've clicked a link, and the page loading is stuck forever.

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

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Part V: UDP of 64 Network DO's and DON'Ts for Game Engines

June 29, 2015 by “No Bugs” Bunny

UDP: no warranties of any kind

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In general, lag and jitter are not specific to UDP, and manifest themselves for absolutely any Internet connection.

Another Quote:

If you need a globally-reachable server with single-digit-ms lag for all the players, it is simply not possible

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

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