On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
If they wrote it in a book, it MUST BE GOOD CODE! Or How many mistakes can fit into 100 lines of book tutorial code. Part 1
August 24, 2015 by • “No Bugs” Bunny
Quote:
Throwing away 1400 bytes for no reason for every single network message is an outrageous waste
Another Quote:
Having this kind of stuff in your code is like having a time bomb: it will explode, and for any sizeable project if will usually happen sooner rather than later (unless, of course, “later” is the worst possible time for the explosion to happen)
Filed under: On.ProgrammingNetwork Programming
Read more2D Scaling Basics for Games and Web Design
August 3, 2015 by • “No Bugs” Bunny
Abstract:
2D scaling is a headache.
Quote:
For us (as developers) it is important to know that the difference does exist, and that we should be ready to store graphics with larger sizes even when we personally don't see the need to do it.
Filed under: On.ProgrammingTips and Tricks
Read morePart VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers
July 20, 2015 by • “No Bugs” Bunny
Quote:
What is practically very important – is to keep all the “unsanitized” data in one place.
Another Quote:
What will happen if attacker got the whole database of your users' passwords?
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
Read morePart VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers
July 13, 2015 by • “No Bugs” Bunny
Quote:
Design of secure protocols is a thing which even security professionals have lots of problems with.
Another Quote:
In the security field, if you can disable something unused – you SHOULD do it
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
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