On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
Client-Side. Programming Languages for Games, including Resilience to Reverse Engineering and Portability
November 30, 2015 by • “No Bugs” Bunny
Quote:
from all the popular compiled languages, C++ tends to produce the binary code which is the most difficult-to-reverse-engineer (that is, provided that you have turned all the optimizations on, disabled debug info, and are not using DLLs)
Another Quote:
Bot fighting is always a two-way battle with bot writers inventing a way around the MMO defences, and then MMO developers striking back with a new defence against the most recent attack; rinse and repeat.
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingProgramming Languages
Read moreClient-Side. Graphics from "D&D of MMOG" upcoming book
November 23, 2015 by • “No Bugs” Bunny
Quote:
Making 3D work is not easy to start with, but making it look good is a major challenge.
Another Quote:
In such cases of dual visual interfaces, it is paramount to have Logic-to-Graphics layer as described above
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingTips and Tricks
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