On.Programming

For most of us, programming (or more generally – software development) is all the life is about.

IT Hares are not different. And they have more than just quite a few bits to share about programming…

Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Table of Contents

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
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Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)

October 19, 2015 by “No Bugs” Bunny

Covers for 9 volumes of 'Development and Deployment of Multiplayer Online Games'

Announcement:

We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOtherAnnouncements

Tagged With: multiplayer
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part III – JoFS Itself

October 12, 2015 by “No Bugs” Bunny

BB_part58_v1.png

Abstract:

JoFS provides faithful EEPROM emulation and ACID-compliant Flash-based storage

Quote:

The first working version of JoFS is expected approximately by the end of 2015

Filed under: On.ProgrammingEmbeddedOn.HardwareMCU

Tagged With: IoTEEPROMFlashMCU
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part II – Existing Implementations by Atmel, SiLabs, TI, STM, and Microchip

October 5, 2015 by “No Bugs” Bunny

Losing Data on Way to Flash

Quote:

Whenever a developer is using something named 'X Emulation over Y', she may expect that a faithful emulation exhibits the same properties as original (non-emulated) X.

Another Quote:

Unfortunately, as discussed in detail above, none of five implementations is a really faithful EEPROM emulation.

Filed under: On.ProgrammingEmbeddedOn.HardwareMCU

Tagged With: IoTMCUFlashEEPROM
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