On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
Asynchronous Processing for Finite State Machines/Actors: from plain event processing to Futures (with OO and Lambda Call Pyramids in between)
January 11, 2016 by • “No Bugs” Bunny
Quote:
With 'callback pyramid' it is not easy to express the concept of 'wait for more than one thing to complete' , which leads to unnecessary sequencing, adding to latencies (which may or may not be a problem for your purposes, but still a thing to keep in mind).
Another Quote:
Don't even think of converting all of your code to a so-called Continuation-Passing-Style
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System Architecture(Re)ActorsOn.ProgrammingProgramming Languages
Read moreClient-Side. On Debugging Distributed Systems, Deterministic Logic, and Finite State Machines
December 7, 2015 by • “No Bugs” Bunny
Quote:
After your logic has failed in production, you can “replay” this inputs-log on your functionally identical in-house system, and the bug will be reproduced at the very same point where it has originally happened.
Another Quote:
You can implement your Finite State Machine as a deterministic variation of a usual event-driven program
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingDebugging
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