Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

Packet Loss for an App-Level Developer. Part II. Last Mile, Wi-Fi, and Summary

January 24, 2017 by “No Bugs” Bunny

Last Mile

Quote:

Burstable packet loss. May be caused by a neighbor preparing his breakfast

Another Quote:

if there is a NAT device on the way from your Client to your Server – a sudden IP change can occur with absolutely no notification to Client whatsoever.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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Packet Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.

January 16, 2017 by “No Bugs” Bunny

Active Queue Management

Quote:

All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.

Another Quote:

TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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Indirect and Client-Centric Payment Processing. Logging and Reconciliation

January 9, 2017 by “No Bugs” Bunny

Client-Centric Payment Processing

Quote:

Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general - and multi-player games in particular

Another Quote:

if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI

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Development & Deployment of Multiplayer Online Games - now on Leanpub

January 6, 2017 by “No Bugs” Bunny

cover_vol01.png

Quote:

I am happy to let everybody know that from now on, Vol.1 of my upcoming book “Development & Deployment of Multiplayer Online Games” is available via Leanpub

Filed under: OtherAnnouncements

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