Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Packet Loss for an App-Level Developer. Part II. Last Mile, Wi-Fi, and Summary
January 24, 2017 by • “No Bugs” Bunny
Quote:
Burstable packet loss. May be caused by a neighbor preparing his breakfast
Another Quote:
if there is a NAT device on the way from your Client to your Server – a sudden IP change can occur with absolutely no notification to Client whatsoever.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read morePacket Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.
January 16, 2017 by • “No Bugs” Bunny
Quote:
All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.
Another Quote:
TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreIndirect and Client-Centric Payment Processing. Logging and Reconciliation
January 9, 2017 by • “No Bugs” Bunny
Quote:
Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general - and multi-player games in particular
Another Quote:
if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI
Read moreDevelopment & Deployment of Multiplayer Online Games - now on Leanpub
January 6, 2017 by • “No Bugs” Bunny
Quote:
I am happy to let everybody know that from now on, Vol.1 of my upcoming book “Development & Deployment of Multiplayer Online Games” is available via Leanpub
Filed under: OtherAnnouncements
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