Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Indirect and Client-Centric Payment Processing. Logging and Reconciliation
January 9, 2017 by • “No Bugs” Bunny
Quote:
Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general - and multi-player games in particular
Another Quote:
if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI
Read moreDevelopment & Deployment of Multiplayer Online Games - now on Leanpub
January 6, 2017 by • “No Bugs” Bunny
Quote:
I am happy to let everybody know that from now on, Vol.1 of my upcoming book “Development & Deployment of Multiplayer Online Games” is available via Leanpub
Filed under: OtherAnnouncements
Read moreDirect Payment Processing. Recovery from ‘Unknown’ Transaction Status. PCI DSS.
January 3, 2017 by • “No Bugs” Bunny
Quote:
With the Direct Processing, customer should trust us (the merchant) with their details
Another Quote:
On the other hand, most of PCI DSS requirements make perfect sense regardless of formal compliance
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices
Read moreDeterminism: Requirements vs Features
December 26, 2016 by • “No Bugs” Bunny
Abstract:
Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view
Quote:
Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it
Filed under: On.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks
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