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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

War on Clones, Part I. IP-based (non-)Identification. Identifying PCs and Macs

July 11, 2016 by “No Bugs” Bunny

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Quote:

NEVER EVER use IPv4 for long-term bans

Another Quote:

If using MAC addresses to identify devices, you SHOULD gather stats on repeating MAC addresses within your DB

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.ProgrammingTips and TricksNetwork ProgrammingOn.SecurityFraud Prevention

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Even Bigger Brother, or Governments using Social Engineering to Circumvent Crypto

July 4, 2016 by “No Bugs” Bunny

Lock Me for My Own Security

Quote:

Unless our Joe Average is a security specialist, he’ll install the certificate for sure

Another Quote:

On the other hand, it is Very Clear that such a system IS a wet dream of a pretty much ANY government out there.

Filed under: On.SecurityResearch

Tagged With: Crypto
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Logins and Passwords

June 27, 2016 by “No Bugs” Bunny

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Quote:

I STRONGLY recommend to provide an option for your players to use 3rd-party “social logins

Another Quote:

you can be sure that as soon as your game is alive and kicking - you'll need to implement password recovery for your players.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices

Tagged With: multiplayerCrypto
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Random Number Generation

June 21, 2016 by “No Bugs” Bunny

Random Number Generation

Quote:

even if your RNG is statistically perfect, people will still complain🙁

Another Quote:

On modern x86 CPUs, single core can generate 150M+ random bytes/second this way (and this is a Damn Lot).

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and TricksOn.SecurityBest Practices

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