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“No Bugs” Bunny

“No Bugs” Bunny
Sarcastic Architect

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Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Game Graphics 101: 2D Animation, Sprites, Double and Triple Buffering

August 16, 2016 by “No Bugs” Bunny

Game Graphics 101: 2D Animation, Sprites, Double and Triple Buffering - Post preview image

Quote:

If you’re using double buffering AND perform buffer swap in sync with the V-Sync signal, your monitor will show your game just as a movie projector with shutter would show a cartoon in the cinema

Another Quote:

I’ve seen a pretty minimal 2D engine written from scratch at a cost of 4-6 person-weeks

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks

Tagged With: 2DClient
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Game Graphics 101: Static 2D (Vectors/Rasters, Color Spaces, 2D Anti-Aliasing, etc.)

August 8, 2016 by “No Bugs” Bunny

Game Graphics 101: Static 2D (Vectors/Rasters, Color Spaces, 2D Anti-Aliasing, etc.) - Post preview image

Quote:

when trying to scale vector image to VERY small pixel sizes – you might get problems

Another Quote:

Internally, JPEG uses a close cousin of a Fourier Transform, which works over 8x8 pixel blocks.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks

Tagged With: 2DClient
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Graphics for Games 101. Asset Pipeline

August 2, 2016 by “No Bugs” Bunny

Graphics for Games 101. Asset Pipeline - Post preview image

Quote:

you MUST NOT edit any of intermediate files directly

Another Quote:

How will I implement automation?

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes

Tagged With: 3D2DClient
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Knowledge-Sharing Architects As An Alternative to Coding Architects

July 25, 2016 by “No Bugs” Bunny

Knowledge-Sharing Architects As An Alternative to Coding Architects - Post preview image

Quote:

Yes, a coding architect might work (and is indeed orders of magnitude better than an architect who has no clue about the code), but a knowledge-sharing architect will generally work better.

Another Quote:

As a nice side effect, the very same knowledge sharing weakens a dependency on the architect (and reducing any dependency on a specific person is a Universally Good Thing™).

Filed under: On.DevelopmentDevelopment PhilosophyDevelopment ProcessesTeam structure

Tagged With: ArchitectOverload
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