“No Bugs” Bunny
Game Graphics 101: Static 2D (Vectors/Rasters, Color Spaces, 2D Anti-Aliasing, etc.)
August 8, 2016 by • “No Bugs” Bunny
Quote:
when trying to scale vector image to VERY small pixel sizes – you might get problems
Another Quote:
Internally, JPEG uses a close cousin of a Fourier Transform, which works over 8x8 pixel blocks.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read moreGraphics for Games 101. Asset Pipeline
August 2, 2016 by • “No Bugs” Bunny
Quote:
you MUST NOT edit any of intermediate files directly
Another Quote:
How will I implement automation?
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes
Read moreKnowledge-Sharing Architects As An Alternative to Coding Architects
July 25, 2016 by • “No Bugs” Bunny
Quote:
Yes, a coding architect might work (and is indeed orders of magnitude better than an architect who has no clue about the code), but a knowledge-sharing architect will generally work better.
Another Quote:
As a nice side effect, the very same knowledge sharing weakens a dependency on the architect (and reducing any dependency on a specific person is a Universally Good Thing™).
Filed under: On.DevelopmentDevelopment PhilosophyDevelopment ProcessesTeam structure
Read more





