Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

War on Clones, Part II. Identifying Mobile and Browsers. Social and Payment-Based Identification. Putting it all together.

July 18, 2016 by “No Bugs” Bunny

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Quote:

as much as iOS is a device identification nightmare, Android is a device identification paradise.

Another Quote:

Everybody makes occasional mistakes, cheaters/abusers included."your DB"

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.ProgrammingTips and TricksOn.SecurityFraud Prevention

Tagged With: multiplayerClient
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War on Clones, Part I. IP-based (non-)Identification. Identifying PCs and Macs

July 11, 2016 by “No Bugs” Bunny

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Quote:

NEVER EVER use IPv4 for long-term bans

Another Quote:

If using MAC addresses to identify devices, you SHOULD gather stats on repeating MAC addresses within your DB

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.ProgrammingTips and TricksNetwork ProgrammingOn.SecurityFraud Prevention

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Even Bigger Brother, or Governments using Social Engineering to Circumvent Crypto

July 4, 2016 by “No Bugs” Bunny

Lock Me for My Own Security

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Unless our Joe Average is a security specialist, he’ll install the certificate for sure

Another Quote:

On the other hand, it is Very Clear that such a system IS a wet dream of a pretty much ANY government out there.

Filed under: On.SecurityResearch

Tagged With: Crypto
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Logins and Passwords

June 27, 2016 by “No Bugs” Bunny

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I STRONGLY recommend to provide an option for your players to use 3rd-party “social logins

Another Quote:

you can be sure that as soon as your game is alive and kicking - you'll need to implement password recovery for your players.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices

Tagged With: multiplayerCrypto
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