Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Logins and Passwords
June 27, 2016 by • “No Bugs” Bunny
Quote:
I STRONGLY recommend to provide an option for your players to use 3rd-party “social logins
Another Quote:
you can be sure that as soon as your game is alive and kicking - you'll need to implement password recovery for your players.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices
Read moreRandom Number Generation
June 21, 2016 by • “No Bugs” Bunny
Quote:
even if your RNG is statistically perfect, people will still complain🙁
Another Quote:
On modern x86 CPUs, single core can generate 150M+ random bytes/second this way (and this is a Damn Lot).
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and TricksOn.SecurityBest Practices
Read moreImplementing Queues for Event-Driven Programs
June 13, 2016 by • “No Bugs” Bunny
Quote:
full queues SHOULD NOT happen during normal operation
Another Quote:
With queues-implemented-over-mutexes like the ones we’ve written above, the most annoying thing performance-wise is that there is a chance that the OS’s scheduler can force the preemptive context switch right when the thread-being-preempted-is-owning-our-mutex.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks
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