Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Facelift for ‘No Bugs’
March 31, 2016 by • “No Bugs” Bunny
Quote:
“To avoid ‘No Bugs’ becoming a “display of blatant cuteness” and to avoid this “salesman-like” appearance (which has never been the idea behind ‘No Bugs’) – we decided to give ‘No Bugs’ a facelift.”
Filed under: OtherAnnouncements
Read moreAvoiding Ugly Afterthoughts. Part a. From Writing for Cross-Platform, to Writing for Debugging and Production Post-Mortem, with Error Handling in between
March 28, 2016 by • “No Bugs” Bunny
Quote:
It is strongly recommended to have your build server to compile your game for at least two sufficiently-different platforms from the very beginning
Another Quote:
If allocation of 50 bytes causes an “out of memory” error, we’re probably already long dead because of unacceptable swapping. And even if we disabled swap file – chances that we will recover from this condition, are infinitesimally small
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
Read moreOnce Again on TCP vs UDP
March 21, 2016 by • “No Bugs” Bunny
Abstract:
The choice of TCP over UDP (or vice versa) might not always be obvious. In a sense, replacing TCP with UDP is trading off reliability for interactivity.
Quote:
The most critical factor in selection of TCP over UDP or vice versa is usually related to acceptable delays
Filed under: On.ProgrammingNetwork Programming
Read moreOn Zero-Side-Effect Interactive Programming, Actors, and FSMs
March 14, 2016 by • “No Bugs” Bunny
Abstract:
“WHY are functional programming languages not popular for interactive programming purposes?" and "WHAT we can do about it?"
Quote:
IMNSHO, deterministic Actors are the very best thing in existence for interactive programming, with lots of very practical benefits (from production post-mortem, to protection of in-memory state against server faults).
Filed under: On.System Architecture(Re)Actors
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