Distributed systems
Wikipedia defines a distributed system as a “software system in which components located on networked computers communicate and coordinate their actions by passing messages.”
In modern world, more and more systems become distributed. Yet, surprisingly few authors write about practical architecture of distributed systems. As our Hare have architected all kinds of distributed systems, from a stock exchange to a billion-messages-a-day game, we’re in a very good position to fill this gap.
MMOG. RTT, Input Lag, and How to Mitigate Them
January 25, 2016 by • “No Bugs” Bunny
Quote:
For fast-paced games, there is one big problem with the flow shown on this diagram, and the name of the problem is “latency” (a.k.a. 'input lag')
Another Quote:
No, better bandwidth doesn't necessarily mean better latency
Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityFraud Prevention
Read moreServer-Side Architecture. Front-End Servers and Client-Side Random Load Balancing
December 28, 2015 by • “No Bugs” Bunny
Quote:
[about Round-Robin DNS] one of these returned IPs can get cached by a Big Fat DNS server, and then get distributed to many thousands of clients
Another Quote:
As a rule of thumb, Front-End Servers are a Good Thing™
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems(Re)Actors
Read moreClient-Side. On Debugging Distributed Systems, Deterministic Logic, and Finite State Machines
December 7, 2015 by • “No Bugs” Bunny
Quote:
After your logic has failed in production, you can “replay” this inputs-log on your functionally identical in-house system, and the bug will be reproduced at the very same point where it has originally happened.
Another Quote:
You can implement your Finite State Machine as a deterministic variation of a usual event-driven program
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingDebugging
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