(Re)Actors
TBH, I am a big fan of actor- and reactor-like programming patterns (also known as Finite State Machines. While you’re not strictly required to use reactors and might be able to get away without them – they DO provide several very substantial benefits.
Deterministic Components for Interactive Distributed Systems - with Transcript
May 1, 2017 by • “No Bugs” Bunny
Filed under: On.System Architecture(Re)ActorsOtherAnnouncements
Read moreProduction Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)
April 4, 2017 by • “No Bugs” Bunny
Quote:
I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.
Another Quote:
deterministic debugging is by far the best thing I have seen for production debugging.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
Read moreDeterminism: Requirements vs Features
December 26, 2016 by • “No Bugs” Bunny
Abstract:
Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view
Quote:
Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it
Filed under: On.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks
Read moreGradual OLTP DB Development - from Zero to 10 Billion Transactions per Year and Beyond
December 13, 2016 by • “No Bugs” Bunny
Quote:
to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas
Another Quote:
Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisionsDistributed systems(Re)Actors
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