Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

If they wrote it in a book, it MUST BE GOOD CODE! Or How many mistakes can fit into 100 lines of book tutorial code. Part 1

August 24, 2015 by “No Bugs” Bunny

mistakes in a book

Quote:

Throwing away 1400 bytes for no reason for every single network message is an outrageous waste

Another Quote:

Having this kind of stuff in your code is like having a time bomb: it will explode, and for any sizeable project if will usually happen sooner rather than later (unless, of course, “later” is the worst possible time for the explosion to happen)

Filed under: On.ProgrammingNetwork Programming

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Invented a Security Feature and Is Very Proud of It!

August 17, 2015 by “No Bugs” Bunny

Throwing the key away as a security feature

Abstract:

If you're very proud of some feature - think twice if it will really work.

Quote:

One thing nobody realised for a while is that the system with the least possible amount of chargebacks is the system which rejects all transactions outright

Filed under: On.DevelopmentDevelopment Processes

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Client-Plus-Server Password Hashing as a Potential Way to Improve Security Against Brute Force Attacks without Overloading the Server

August 10, 2015 by “Sergeant Major” Hare

Hash of the Hash

Abstract:

Client-Side password hashing (in addition to existing server-side hashing) can improve resilience to brute-force attacks.

Quote:

Even if client-side is 10x slower than server-side, it leaves us with 10x improvement which is certainly a good thing to have

Filed under: On.SecurityResearch

Tagged With: CryptoPassword
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2D Scaling Basics for Games and Web Design

August 3, 2015 by “No Bugs” Bunny

Mona Lisa Being Scaled using Crane

Abstract:

2D scaling is a headache.

Quote:

For us (as developers) it is important to know that the difference does exist, and that we should be ready to store graphics with larger sizes even when we personally don't see the need to do it.

Filed under: On.ProgrammingTips and Tricks

Tagged With: 2Dweb development
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