Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

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Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysis

Tagged With: Managermultiplayer
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Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Table of Contents

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
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Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)

October 19, 2015 by “No Bugs” Bunny

Covers for 9 volumes of 'Development and Deployment of Multiplayer Online Games'

Announcement:

We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOtherAnnouncements

Tagged With: multiplayer
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part III – JoFS Itself

October 12, 2015 by “No Bugs” Bunny

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Abstract:

JoFS provides faithful EEPROM emulation and ACID-compliant Flash-based storage

Quote:

The first working version of JoFS is expected approximately by the end of 2015

Filed under: On.ProgrammingEmbeddedOn.HardwareMCU

Tagged With: IoTEEPROMFlashMCU
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