Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Client-Side. Programming Languages for Games, including Resilience to Reverse Engineering and Portability
November 30, 2015 by • “No Bugs” Bunny
Quote:
from all the popular compiled languages, C++ tends to produce the binary code which is the most difficult-to-reverse-engineer (that is, provided that you have turned all the optimizations on, disabled debug info, and are not using DLLs)
Another Quote:
Bot fighting is always a two-way battle with bot writers inventing a way around the MMO defences, and then MMO developers striking back with a new defence against the most recent attack; rinse and repeat.
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingProgramming Languages
Read moreClient-Side. Graphics from "D&D of MMOG" upcoming book
November 23, 2015 by • “No Bugs” Bunny
Quote:
Making 3D work is not easy to start with, but making it look good is a major challenge.
Another Quote:
In such cases of dual visual interfaces, it is paramount to have Logic-to-Graphics layer as described above
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingTips and Tricks
Read moreDue to Popular Demand: PDFs of Beta Chapters from “Development & Deployment of Multiplayer Online Games”
November 19, 2015 by • “No Bugs” Bunny
Beta chapters of my upcoming book Development & Deployment of Multiplayer Online Games seem to gain in popularity. I’ve even got more than one request to make a PDF out of them, so they can be read offline in a e-book reader such as Kindle. Ok, here they go: PDFs of beta chapters from the […]
Filed under: OtherAnnouncements
DIY vs Re-Use: In Search of Balance from upcoming book "Design&Development of MMOG"
November 16, 2015 by • “No Bugs” Bunny
Quote:
The biggest problem with building your game around 3rd-party game engine is that in this case, the game engine becomes your Absolute Dependency
Another Quote:
In future chapters we will keep in mind three specific game/network engines, and will discuss their pros and cons with relation to the issues we are raising. These engines are Unity 5, Unreal Engine 4, and Photon Server
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Philosophy




