Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

Due to Popular Demand: PDFs of Beta Chapters from “Development & Deployment of Multiplayer Online Games”

November 19, 2015 by “No Bugs” Bunny

bbbook_allcovers_-beta-1500.png

Beta chapters of my upcoming book Development & Deployment of Multiplayer Online Games seem to gain in popularity. I’ve even got more than one request to make a PDF out of them, so they can be read offline in a e-book reader such as Kindle. Ok, here they go: PDFs of beta chapters from the […]

Filed under: OtherAnnouncements

Tagged With: multiplayer
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DIY vs Re-Use: In Search of Balance from upcoming book "Design&Development of MMOG"

November 16, 2015 by “No Bugs” Bunny

DIY vs Re-Use

Quote:

The biggest problem with building your game around 3rd-party game engine is that in this case, the game engine becomes your Absolute Dependency

Another Quote:

In future chapters we will keep in mind three specific game/network engines, and will discuss their pros and cons with relation to the issues we are raising. These engines are Unity 5, Unreal Engine 4, and Photon Server

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Philosophy

Tagged With: multiplayer
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On Cheating, P2P, and (non-)Authoritative Servers from "D&D of MMOG" book

November 9, 2015 by “No Bugs” Bunny

Card Cheater

Abstract:

Any successful MMOG faces cheaters, and currently authoritative servers is the only way which enables fighting them.

Quote:

Two things are infinite: the universe and human stupidity; and I’m not sure about the universe. — Albert Einstein

Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.SecurityFraud Prevention

Tagged With: Servermultiplayer
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Game Entities and Interactions

November 2, 2015 by “No Bugs” Bunny

Discussing Entities and Interactions

Abstract:

It is still too early to start architecting your game.

Quote:

Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems

Tagged With: multiplayer
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