Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

On Cheating, P2P, and (non-)Authoritative Servers from "D&D of MMOG" book

November 9, 2015 by “No Bugs” Bunny

Card Cheater

Abstract:

Any successful MMOG faces cheaters, and currently authoritative servers is the only way which enables fighting them.

Quote:

Two things are infinite: the universe and human stupidity; and I’m not sure about the universe. — Albert Einstein

Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.SecurityFraud Prevention

Tagged With: Servermultiplayer
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Game Entities and Interactions

November 2, 2015 by “No Bugs” Bunny

Discussing Entities and Interactions

Abstract:

It is still too early to start architecting your game.

Quote:

Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems

Tagged With: multiplayer
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MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

BB_part61_v4.png

Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysis

Tagged With: Managermultiplayer
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Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Table of Contents

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
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