(Re)Actors
TBH, I am a big fan of actor- and reactor-like programming patterns (also known as Finite State Machines. While you’re not strictly required to use reactors and might be able to get away without them – they DO provide several very substantial benefits.
Historical Data in Databases. Audit Tables. Event Sourcing
November 21, 2016 by • “No Bugs” Bunny
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99% of reporting requests and 99.9% of analytics is purely historical
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Information within the audit table should be sufficient to validate/justify current state
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors
Read moreUltimate DB Heresy: Single Writing DB Connection. Part II. Gradual Scalability. All the way from no-scale to perfect-scale.
November 7, 2016 by • “No Bugs” Bunny
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And after this split of USERS table, the system has achieved perfectly linear scalability.
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Start with a simple single-write-connection DB, with reporting running off the same DB
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors
Read moreUltimate DB Heresy: Single Modifying DB Connection. Part I. Performance (Part II. Scalability to follow)
October 31, 2016 by • “No Bugs” Bunny
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Dealing with transaction isolation is very far from being a picnic
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One of such real-world systems was consistently processing over 30M real-world write transactions/day over one single DB connection, supporting ~100K simultaneous players.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors
Read moreDeterministic Components for Distributed Systems
August 22, 2016 by • “No Bugs” Bunny
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Then you can recover from any single server failure in a perfectly transparent manner
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after the program fails in production, we can get the input log and run it in the comfort of a developer’s machine, under a debugger, as many times as we want, and get exactly the same variables at exactly the same points as happened in production
Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingDebugging
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