Tagged With: Client
Game Graphics 101: Lights!.. Camera!.. Frustum?
September 26, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read moreGame Graphics 101: Textures, UV Mapping, and Texture Filtering
September 19, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read moreMOG Graphics 101: 3D Maths Basics, Meshes, Client- and Server-Side Polygon Counts
September 6, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
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