On.Security

Logins and Passwords

June 27, 2016 by “No Bugs” Bunny

Login

Quote:

I STRONGLY recommend to provide an option for your players to use 3rd-party “social logins

Another Quote:

you can be sure that as soon as your game is alive and kicking - you'll need to implement password recovery for your players.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices

Tagged With: multiplayerCrypto
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Random Number Generation

June 21, 2016 by “No Bugs” Bunny

Random Number Generation

Quote:

even if your RNG is statistically perfect, people will still complain🙁

Another Quote:

On modern x86 CPUs, single core can generate 150M+ random bytes/second this way (and this is a Damn Lot).

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and TricksOn.SecurityBest Practices

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TCP and Websockets for Games

May 2, 2016 by “No Bugs” Bunny

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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UDP for games – security (encryption and DDoS protection)

April 25, 2016 by “No Bugs” Bunny

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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