On.Security

Avoiding ugly afterthoughts. Part b. Coding for Security, Coding for i18n, Testing as a Part of Development

April 4, 2016 by “No Bugs” Bunny

i18n, error handling, DfT, security, cross-platform while coding

Quote:

Doing sanitization at IDL level automates quite a bit of tedious-and-error-prone work, which is always a Good Thing™

Another Quote:

Hey, this whole thing can be made MUCH simpler, the only thing we need to acknowledge is that the best identifier for a string is the string itself!

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingDebuggingOn.SecurityBest Practices

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Password Hashing: Why and How

March 7, 2016 by “No Bugs” Bunny

Salted Password Hashes

Abstract:

Password hashing is a Big Headache, and doing it right is complicated

Quote:

Note that none of the C++11 random number engines (LCG, Mersenne-Twister, or Lagged Fibonacci) can be considered good enough for cryptographic purposes – in short, they’re way too predictable and can be broken by a determined attacker, given enough output has leaked.

Filed under: On.SecurityBest Practices

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MMOG. RTT, Input Lag, and How to Mitigate Them

January 25, 2016 by “No Bugs” Bunny

Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityFraud Prevention

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On Cheating, P2P, and (non-)Authoritative Servers from "D&D of MMOG" book

November 9, 2015 by “No Bugs” Bunny

Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.SecurityFraud Prevention

Tagged With: Servermultiplayer
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