Book: D&D of MOGs

Outline for Chapter on Bot Fighting and Anti Reverse Engineering

September 24, 2017 by “No Bugs” Bunny

bbbook_cover_vol08_-330.png

[rabbit_ddmog vol=”8″ chap=”Outline of Chapter 29 from “beta” Volume VIII”] As I am speaking on CPPCON2017 on Friday, I didn’t have time to prepare the next chapter of “Development and Deployment of Multiplayer Online Games”. Still, I have a fairly interesting piece of information to share; it is a planned outline for one of the […]

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOtherAnnouncements

Read more

Choosing Version Control System for MOG development

September 19, 2017 by “No Bugs” Bunny

SVN and Perforce win over Git and Mercurial for gamedev

Quote:

For game development (and unlike most of other software development projects), you're likely to have binary files which need to be edited (representing so-called “assets”)

Another Quote:

for open-source games, Git does have a Very Significant Advantage™

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes

Read more

MOGdev: to feature branch or not to feature branch?

September 12, 2017 by “No Bugs” Bunny

bbbook_cover_vol04_-330.png

Quote:

As a rule of thumb, for gamedev we DO need to have our version control to be easily usable by non-developers.

Another Quote:

it is the second developer to commit who becomes a responsible for resolving conflicts

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Processes

Read more

OLTP Optimization Cheat Sheets for dbdevs and DBAs

September 5, 2017 by “No Bugs” Bunny

Execution Plans with no index, single-column index, and multi-column index

Quote:

Have I already mentioned that you DO need to understand execution plans?

Another Quote:

DO keep in mind that maintaining indexes has its own cost

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.ProgrammingOptimizations

Read more