On.Development

7 DevOps Mistakes that should be avoided

February 9, 2018 by “No Bugs” Bunny

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I used to think I was doing DevOps because I was using Jenkins and because development and operations were working together. How naive

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Your job is done when you meet your customer’s expectations after delivery. 

Filed under: On.DevelopmentDevelopment Processes

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BDT - Automating Your Application Testing in Behavior-Driven Way

January 18, 2018 by “No Bugs” Bunny


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Descriptive style takes its roots from the «chain» pattern, in which the methods enclosed in classes return some reference on themselves.

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Business-driven testing or BDT allows non-technical members of any development team a stronger involvement in the development process by allowing them to comprehend test cases and even create their own. 

Filed under: On.DevelopmentDevelopment ProcessesOn.ProgrammingTips and Tricks

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Choosing Version Control System for MOG development

September 19, 2017 by “No Bugs” Bunny

SVN and Perforce win over Git and Mercurial for gamedev

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For game development (and unlike most of other software development projects), you're likely to have binary files which need to be edited (representing so-called “assets”)

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for open-source games, Git does have a Very Significant Advantage™

Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. I-III

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MOGdev: to feature branch or not to feature branch?

September 12, 2017 by “No Bugs” Bunny

bbbook_cover_vol04_-330.png

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As a rule of thumb, for gamedev we DO need to have our version control to be easily usable by non-developers.

Another Quote:

it is the second developer to commit who becomes a responsible for resolving conflicts

Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. I-III

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