On.Development

DevOps for MOGs

June 6, 2017 by “No Bugs” Bunny

Continuous Delivery vs Classical Development

Quote:

This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world

Another Quote:

Most importantly, our processes should allow these different production cycles to co-exist.

Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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My Personal Take on Testing (including Unit Testing and (A)TDD/BDD)

March 28, 2017 by “No Bugs” Bunny

Automated Testing

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BTW, I don’t want to say that unit testing is pointless

Another Quote:

I am arguing that changing design to enable testing should be avoided.

Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. IV-VI

Tagged With: Testing
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Graphics for Games 101. Asset Pipeline

August 2, 2016 by “No Bugs” Bunny

Asset assembly

Quote:

you MUST NOT edit any of intermediate files directly

Another Quote:

How will I implement automation?

Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. IV-VI

Tagged With: 3D2DClient
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Knowledge-Sharing Architects As An Alternative to Coding Architects

July 25, 2016 by “No Bugs” Bunny

Architect in a Straightjacket

Quote:

Yes, a coding architect might work (and is indeed orders of magnitude better than an architect who has no clue about the code), but a knowledge-sharing architect will generally work better.

Another Quote:

As a nice side effect, the very same knowledge sharing weakens a dependency on the architect (and reducing any dependency on a specific person is a Universally Good Thing™).

Filed under: On.DevelopmentDevelopment PhilosophyDevelopment ProcessesTeam structure

Tagged With: ArchitectOverload
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