On.Development
DevOps for MOGs
June 6, 2017 by • “No Bugs” Bunny
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This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world
Another Quote:
Most importantly, our processes should allow these different production cycles to co-exist.
Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. VII-IX
Read moreMy Personal Take on Testing (including Unit Testing and (A)TDD/BDD)
March 28, 2017 by • “No Bugs” Bunny
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BTW, I don’t want to say that unit testing is pointless
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I am arguing that changing design to enable testing should be avoided.
Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. IV-VI
Tagged With: Testing
Read moreGraphics for Games 101. Asset Pipeline
August 2, 2016 by • “No Bugs” Bunny
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you MUST NOT edit any of intermediate files directly
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How will I implement automation?
Filed under: On.DevelopmentDevelopment ProcessesBook: D&D of MOGs1st beta of Vol. IV-VI
Read moreKnowledge-Sharing Architects As An Alternative to Coding Architects
July 25, 2016 by • “No Bugs” Bunny
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Yes, a coding architect might work (and is indeed orders of magnitude better than an architect who has no clue about the code), but a knowledge-sharing architect will generally work better.
Another Quote:
As a nice side effect, the very same knowledge sharing weakens a dependency on the architect (and reducing any dependency on a specific person is a Universally Good Thing™).
Filed under: On.DevelopmentDevelopment PhilosophyDevelopment ProcessesTeam structure
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