On.System Architecture

System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.

IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.

Game Entities and Interactions

November 2, 2015 by “No Bugs” Bunny

Discussing Entities and Interactions

Abstract:

It is still too early to start architecting your game.

Quote:

Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.

Filed under: On.System ArchitectureDistributed systemsBook: D&D of MOGs1st beta of Vol. I-III

Tagged With: multiplayer
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MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

BB_part61_v4.png

Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: On.System ArchitectureRequirement analysisBook: D&D of MOGs1st beta of Vol. I-III

Tagged With: Managermultiplayer
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Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Table of Contents

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: On.System ArchitectureDistributed systemsBook: D&D of MOGsTable of ContentsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
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Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)

October 19, 2015 by “No Bugs” Bunny

Covers for 9 volumes of 'Development and Deployment of Multiplayer Online Games'

Announcement:

We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment

Filed under: On.System ArchitectureDistributed systemsBook: D&D of MOGsTable of ContentsOn.ProgrammingNetwork ProgrammingOtherAnnouncements

Tagged With: multiplayer
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