On.System Architecture
System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.
IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.
Game Entities and Interactions
November 2, 2015 by • “No Bugs” Bunny
Abstract:
It is still too early to start architecting your game.
Quote:
Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.
Filed under: On.System ArchitectureDistributed systemsBook: D&D of MOGs1st beta of Vol. I-III
MOG GDD (a.k.a. Business Requirements)
October 26, 2015 by • “No Bugs” Bunny
Quote:
You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.
Another Quote:
The very first step should be to understand what exactly you're going to achieve.
Filed under: On.System ArchitectureRequirement analysisBook: D&D of MOGs1st beta of Vol. I-III
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