On.System Architecture

System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.

IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.

CAS (Re)Actor for Non-Blocking Multithreaded Primitives

July 23, 2018 by “No Bugs” Bunny

nano-(Re)Actors exchanging messages

Quote:

in 2017, I started to feel that the Dark Ages of mutex-based thread sync were over

Another Quote:

Another issue which almost universally rears its ugly head when speaking about not-so-trivial uses of CAS is the so-called ABA problem.

Filed under: On.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks

Read more

Unchecked Exceptions for C++

June 7, 2018 by “No Bugs” Bunny

failquadrant-4.png

Quote:

‘unchecked’ std::errors are treated as ‘something which should never ever happen, but in practice MAY occur as a result of potentially-recoverable bug'

Another Quote:

Failing-Fast does NOT mean we should necessarily Fail-Hard(!). In certain (production!) cases, Failing-Fast-AND-Soft IS a substantially better alternative.

Filed under: On.System ArchitectureDesign decisionsOn.ProgrammingProgramming LanguagesOn.DevelopmentDevelopment Philosophy

Tagged With: C/C++
Read more

“Multi-Coring" and “Non-Blocking“ instead of "Multi-Threading" - with a Script

April 17, 2018 by “No Bugs” Bunny

slide 1

Abstract:

My talk at ACCU2018

Filed under: On.System Architecture(Re)ActorsOtherAnnouncements

Read more

Eight Ways to Handle Non-Blocking Returns in Message-Passing Programs - with Script

October 3, 2017 by “No Bugs” Bunny

slide 1

Filed under: On.System Architecture(Re)ActorsOtherAnnouncements

Read more